Fixed-scope Minecraft config sprint
WeaponMechanics Item Model Compatibility Sprint
A $100 public-safe sprint for the open WeaponMechanicsCosmetics request to support Item_Model: "namespace:item" inside Third_Person_Pose.Override_Visual_Item. No third-party comment or PR was posted.
Version target, existing API support, and whether this is docs-only, implementation, or both.
Modern
Item_Model YAML, legacy fallback, and clear precedence when both are present.Namespaced-key checks, invalid-key behavior, observer-only third-person testing, and no private server files.
Wiki patch draft, compatibility matrix, test checklist, and response copy ready for owner approval.
Concrete Deliverable
- YAML compatibility blueprint for
Third_Person_Pose.Scope.Override_Visual_Item.Item_Model. - Recommended precedence rule for
Item_Modelversus legacyTypeandCustom_Model_Data. - Validation checklist for namespaced keys, empty values, unsupported versions, and safe fallback behavior.
- Third-person observer test matrix for scope, reload, firearm action, legacy fallback, invalid key, and missing resource-pack model.
- Prepared wiki patch draft that can be converted into an upstream PR only after explicit approval.
Exact Acceptance Before Payment
The buyer must paste this before any paid work starts:
I accept the WeaponMechanics Item Model Compatibility Sprint fixed-scope terms at $100. I understand work starts only after seller-owned external payment proof exists; I will provide only public or buyer-authorized non-sensitive configuration requirements, version targets, and reproduction details; the deliverable is limited to a public-safe Item_Model compatibility blueprint, YAML examples, precedence rules, validation checklist, wiki patch draft, and test matrix; and private plugin jars, production server access, license keys, player data, payment account setup, live server deployment, guaranteed upstream merge, ongoing support, or extra revisions are not included unless separately agreed before payment.
Override_Visual_Item: Item Model Compatibility
Repo: WeaponMechanics/WeaponMechanicsCosmeticsWiki. Issue state: Open. Comments observed: 0. Payment signal: requester checked willingness to pay.
I saw this Item_Model compatibility request and can offer a narrow fixed-scope WeaponMechanics Item Model Compatibility Sprint for $100. I would work only from public or buyer-authorized non-sensitive config/version details. The deliverable would be an Item_Model YAML compatibility blueprint, precedence rule recommendation, validation checklist, wiki patch draft, and third-person pose test matrix. I would not need private plugin jars, production server access, player data, credentials, or payment data; upstream PR/comment posting would require explicit approval.
Public-safe source snippet
Requester asks for Override_Visual_Item to support Item_Model values like namespace:item, similar to WeaponMechanics skin format. Payment checkbox says they are willing to pay for the feature.
Prepared patch excerpt
## Proposed wiki patch draft: Override_Visual_Item Item_Model
This is a public-safe patch draft for `cosmetics.md` under `Third_Person_Pose`.
It is not posted upstream automatically.
### Modern item model example
```yaml
Third_Person_Pose:
Default: NONE
Scope:
Pose: BOW
Override_Visual_Item:
Item_Model: "namespace:item"
Reload: BLOCK
Firearm_Action: CROSSBOW
```
### Compatibility notes
- `Item_Model` should be treated as a namespaced item model key such as `namespace:item`.
- `Item_Model` is the preferred modern override when the target server/client version supports item model keys.
- `Type` plus `Custom_Model_Data` remains the legacy fallback for older resource-pack workflows.
- If both `Item_Model` and legacy fields are present, the plugin owner should choose and document one precedence rule before release.
- A safe default is: prefer `Item_Model`, ignore legacy visual fields for that same override, and warn in validation output.
### Validation checklist
- Accept only non-empty namespaced keys in the form `namespace:path`.
- Reject keys with spaces, uppercase-only placeholders, or missing namespace.
- Confirm `Scope`, `Reload`, and `Firearm_Action` can each use an override independently.
- Confirm third-person observer behavior, because the existing wiki states the pose effect is visible to other players, not the shooter.
- Confirm invalid keys fail safely without replacing the item with an unintended default.
### Test matrix
| Case | Expected result |
| --- | --- |
Money And Posting Boundary
| Signal | Counted as money? |
|---|---|
| This page, CSV, prepared patch, issue lead, draft response, search metadata, or IndexNow result | No. Counts $0. |
| The requester says they may pay or asks a question | No. Requires exact accepted scope and external payment proof. |
| External payment posted, released, payable, or cleared after delivery proof and any platform acceptance | Yes, count only verified net amount after fees/refunds. |
No public GitHub comments, pull requests, direct messages, payment requests, or production server changes were made by this script. External sending requires explicit approval.